top of page

Lumia

An Atmospheric Game

Lumia follows a small flower spirit moving through a fog-covered forest. By awakening the dormant flowers, the fog begins to clear and colour slowly returns to the world.

​

There are no enemies or dialogue.

​

The experience is built around atmosphere, emotion and transformation.

Visual Direction

Quiet | Mysterious | Dreamlike

 

I built the visual language around simple shapes, strong silhouettes and oversized botanical forms, using a muted palette of greys and soft blues to create the feeling of fog and silence. When the flowers bloom, colour returns gradually, bringing warmth and life back into the environment.

IMG_1482.jpg

Styleframe 1

IMG_1451.jpg

Styleframe 2

IMG_1484.jpg
IMG_1485.jpg

The Character

All animations avatar.gif

Her simplified form keeps her feeling symbolic rather than fully human. Without dialogue or detailed facial features, her personality comes through primarily through her silhouette and movement.

 

Her gentle, flowing animation mirrors her role in the world, where small gestures create visible changes in the environment.

Botanical Language

I chose flowers that felt slightly unfamiliar: unusual shapes, strange silhouettes and delicate structures.

They helped make Lumia’s world feel like a place that could exist somewhere between nature and fantasy.

Avatar 2 - Flower References.jpg

References

IMG_1521.jpg
IMG_1522.jpg

Game Assets

bottom of page